And
so begins Halloween Horror Nights XIII, voted one of the top 10
haunted attractions by "Haunted Attraction Magazine."
We heard the rumors, we said they'd never do it in a million years.
We'd heard they intended to use a snuff director as the icon for
2003, they did, and we were wrong.
For the two years post 9/11, Universal had taken a softer stance
with HHN, so we were completely taken aback when the ad campaign
struck... black and white commercials.... eerie scratchy renditions
of "You oughta be in pictures," and the fish-hooks! And
it continued to get better when the Studio forwarded copies of what
local newspeople would look like after "auditioning" for
the director and a few of these television peronalities found it
less than humorous (tho some ate it right up).
Along with the director, we'd heard rumors of an
"Extreme House," one so horrifying that you would only
be allowed to enter if you were over the age of 18... that there
would be physical demands of patrons, to be unlike any other house
they had tackled thus far. We doubted this too, as litigation-shy
as the studios has appeared over the past few years, but then THIS
was on the news as fact.
This
house would not come to fruition, in it's place I suppose would
be "Infestation." Extreme in it's own right, visctims
would volunteer themselves, and leave their fate to the spin of
the Director's wheel.... Seated on a small platform stage in the
park, a box was placed over their head, and any number of ghoulish
crawly things would be placed into the box with them... the choices
rats, snakes, roaches, beetles, scorpions or the "Director's
choice."
More surprises and confirmations that Universal
was aiming towards a more "mature" audience awaited us
at Port of Entry... for most, this would be their first impression
of the event, and what an impression! A wind tunnel effect greeted
patrons as they cautiously entered the gates, sinfully scary, covered
in low lying fog, the sexually charged atmosphere seemed to pulse
in time to the heavy drum beats that filled the air. Guests were
greeted by the Incubus and his lovely Succubi companions, slave
girls danced on platforms behind them.... but just the right height
for the sexy stilt-walkers to trade innuendos with when they weren't
"flirting" with the crowd....
Hauntfreak's
very own "Seahag" asked one of the lovely ladies just
how tall she was. Her response? "Nine foot nine, worth every
inch of the climb, and you without a ladder." After being advised
by the Succubus to "Stop harrassing his women," he offered
to tear the group apart and feed them to the girls one piece at
a time. According to Haggy, the girls seemed to like this idea,
but her group politely declined. As always, the make-up and costuming
were amazing, we would expect nothing less. As we left the park
that night, we encountered more of the creatures from this area,
more stiltwalkers, eyes and mouths sewn shut... they were a personal
favorite with the group... just an amazing costuming job.
The
only concept attempted by the park that did NOT work, sadly was
in Toon Lagoon, "Hide & Shrieeek." After the success
they had the previous year with "Tweaks and Foons" and
a street full of foam, they let us down this year with a concept
that perhaps worked well on paper but did not translate to real
life. Small black and white patterned stations were set up throughout
this island, the actors dressed in fabric to "blend in"
to the stations, which were portable. They attempted to contort
to blend into their backgrounds, but their feet were always visible.
This effect works well when actors belnd into rooms within the houses,
and while haunted attractions ask you to suspend belief, asking
us to be frightened by rolling screens with matching actors was
beyond what most could muster. I literally felt sorry for the actors
who had drawn the straw to be an "ink blot."
Toon
also hosted "Ship of Screams" in the queue for Bluto's
Bilge Rats. Fans of past events pleasantly reminisced of "Fritanic,"
we're not familiar with the older house, but we hear that this one
did not quite live up to its predecessor. We loved the artwork that
had been done, advertising from an earlier century welcoming you
aboard... the interior very dark, and very wet, it worked well as
an abandoned ship, though there are still limitations of utilizing
the queue areas and it leaves one feeling a tad claustrophobic at
times. Not as action packed as some of the other houses, it gave
a quieter, eerie atmosphere. Portholes invited you to venture closer,
to look into the cabins on the damned, only to be startled by actors
on the other side.
Again, Boo-ville remained silent, as no change from
the Geisel family about using this portion of the park, serving
only as an entrance to the soundstages utlized for Screamhouse Revisited
and All Night Die In.